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Devlog
1.0.2 - Map Optimization, Exploration Tweaks
November 20, 2025
by
Bread
1
Save point and transit station now have unique markers on the map Exploration progress is now displayed on the map Updated the hint for a certain item: if the item hasn’t been obtained yet, a “?...
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1.0.1 - Patch Version
November 13, 2025
by
Bread
1
Hello everyone! This is the first patch, fixing a few minor bugs and making some small improvements. Fixed incorrect path display on the minimap The “New Game” and “Load Game” pages now correc...
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Game is release now!
November 11, 2025
by
Bread
1
Hello everyone! After a long journey of development, Bread Adventure is finally out today! It’s a pixel-style Metroidvania platformer, and I’ve poured a lot of heart into it—hoping you’ll enjo...
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Devlog5 - Jumping Challenge
October 02, 2025
by
Bread
1
As development enters its final stage, I’ve started cleaning up the placeholders and messy bits left behind earlier in production. That’s why this update comes a little later. The game is planned...
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0.7.0 - More content, final demo
September 14, 2025
by
Bread
1
This will be the final demo release before the full launch of the game. Added extra exploration area 2 new bosses Adjusted some music and sound effects Optimized attack animations Fixed many issues...
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Devlog4 - Collectible Items & Late-game Areas
September 05, 2025
by
Bread
1
One of the main reasons I chose to make a Metroidvania is that I enjoy the feeling of becoming stronger after a long period of exploration and finally acquiring new items. Now, it’s time to actually...
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Devlog3 - New Boss
August 21, 2025
by
Bread
1
Happy weekend! Recently, I’ve been focusing on design and develop 2 new bosses. Simple Behavior Within the game’s worldbuilding, I designed a contrast inspired by the real world: “natural food...
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0.6.1 - Bug Fixes
August 11, 2025
by
Bread
1
Important: In the previous version, I modified the UI control logic, which caused some issues. This change has now been rolled back, meaning UI control settings from version 0.6.0 will no longer be va...
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0.6.0 - Demo update
August 07, 2025
by
Bread
1
Happy weekend. This update primarily contains optimizations based on version 0.5. Please note that save files from older versions and this new version are generally not compatible! Content Changes Adj...
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Devlog2 - Next Levels, Visual Optimizations
August 05, 2025
by
Bread
1
I paced back and forth in front of my computer, trying to come up with a great opening line. Well, I just couldn’t, so without further ado, here’s my development progress over the past two weeks...
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Devlog1 - Moving Platforms, Map Improvements
July 23, 2025
by
Bread
1
Moving Platforms When I first played Mega Man as a kid, I was deeply impressed by the moving platforms in Gutsman’s stage. The way they combined timing and platforming created a real challenge. So w...
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0.5.2 - Some bug fix
July 05, 2025
by
Bread
1
Thanks to everyone for the feedback. I’ve fixed several issues and made some change: Fixed game freezing when health was restored upon death (e.g., natural recovery in Easy Mode, defeating a boss, e...
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0.5.1 - Some bug fixes
July 04, 2025
by
Bread
1
Thank you all for your feedback on the game’s issues. This update includes the following bug fixes: The number of coins in the inventory now displays correctly. Added extra collision checks for coin...
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